5 fVideoEchoZoom=1.001829
\r
6 fVideoEchoAlpha=0.500000
\r
7 nVideoEchoOrientation=1
\r
12 bModWaveAlphaByVolume=0
\r
13 bMaximizeWaveColor=0
\r
23 fWaveSmoothing=0.630000
\r
25 fModWaveAlphaStart=0.710000
\r
26 fModWaveAlphaEnd=1.300000
\r
27 fWarpAnimSpeed=1.000000
\r
29 fZoomExponent=1.000000
\r
55 nMotionVectorsX=12.799995
\r
56 nMotionVectorsY=38.400002
\r
64 wavecode_0_enabled=0
\r
65 wavecode_0_samples=512
\r
67 wavecode_0_bSpectrum=0
\r
68 wavecode_0_bUseDots=0
\r
69 wavecode_0_bDrawThick=0
\r
70 wavecode_0_bAdditive=0
\r
71 wavecode_0_scaling=1.000000
\r
72 wavecode_0_smoothing=0.500000
\r
73 wavecode_0_r=1.000000
\r
74 wavecode_0_g=1.000000
\r
75 wavecode_0_b=1.000000
\r
76 wavecode_0_a=1.000000
\r
77 wave_0_per_frame1=basstime=basstime+(bass*bass);
\r
78 wave_0_per_frame2=t1=basstime*0.003;
\r
80 wave_0_per_point1=//plot x,y,z to point on circle
\r
81 wave_0_per_point2=smp=sample*6.283;
\r
82 wave_0_per_point3=xp=sin(smp )*0.05;
\r
83 wave_0_per_point4=yp=cos(smp )*0.05;
\r
84 wave_0_per_point5=zp=0;
\r
87 wave_0_per_point8=//alter shape;
\r
88 wave_0_per_point9=angy=sin(sample*6.28*4 +t1 )*6.28;
\r
89 wave_0_per_point10=xq=xp*cos(angy) - zp*sin(angy);
\r
90 wave_0_per_point11=zq=xp*sin(angy) + zp*cos(angy);
\r
91 wave_0_per_point12=xp=xq;
\r
92 wave_0_per_point13=zp=zq;
\r
95 wave_0_per_point16=//rotate on y axis;
\r
96 wave_0_per_point17=angy=t1*0.1;
\r
97 wave_0_per_point18=xq=xp*cos(angy) - zp*sin(angy);
\r
98 wave_0_per_point19=zq=xp*sin(angy) + zp*cos(angy);
\r
99 wave_0_per_point20=xp=xq;
\r
100 wave_0_per_point21=zp=zq;
\r
101 wave_0_per_point22=
\r
102 wave_0_per_point23=//rotate on x axis
\r
103 wave_0_per_point24=axs1 = sin(t1*0.15) + 1.6;
\r
104 wave_0_per_point25=yq= yp*cos(axs1) - zp*sin(axs1);
\r
105 wave_0_per_point26=zq= yp*sin(axs1) + zp*cos(axs1);
\r
106 wave_0_per_point27=yp=yq;
\r
107 wave_0_per_point28=zp=zq;
\r
108 wave_0_per_point29=
\r
109 wave_0_per_point30=//rotate on y axis again
\r
110 wave_0_per_point31=axs2 = sin(t1*0.1)*3.3;
\r
111 wave_0_per_point32=xq=xp*cos(axs2) - zp*sin(axs2);
\r
112 wave_0_per_point33=zq=xp*sin(axs2) + zp*cos(axs2);
\r
113 wave_0_per_point34=xp=xq;
\r
114 wave_0_per_point35=zp=zq;
\r
115 wave_0_per_point36=
\r
116 wave_0_per_point37=//stretch y axis to compensate for aspect ratio
\r
117 wave_0_per_point38=yp=yp*1.2;
\r
118 wave_0_per_point39=
\r
119 wave_0_per_point40=//push forward into viewpace
\r
120 wave_0_per_point41=zp=zp+2.1;
\r
121 wave_0_per_point42=
\r
122 wave_0_per_point43=//project x,y,z into screenspace
\r
123 wave_0_per_point44=xs=xp/zp;
\r
124 wave_0_per_point45=ys=yp/zp;
\r
125 wave_0_per_point46=
\r
126 wave_0_per_point47=//center 0,0 in middle of screen
\r
127 wave_0_per_point48=x=xs+0.5+q4;
\r
128 wave_0_per_point49=y=ys+0.5+q5;
\r
129 wave_0_per_point50=
\r
130 wave_0_per_point51=r=1-q1;
\r
131 wave_0_per_point52=g=1-q2;
\r
132 wave_0_per_point53=b=1-q3;
\r
133 wavecode_1_enabled=0
\r
134 wavecode_1_samples=512
\r
136 wavecode_1_bSpectrum=0
\r
137 wavecode_1_bUseDots=0
\r
138 wavecode_1_bDrawThick=0
\r
139 wavecode_1_bAdditive=0
\r
140 wavecode_1_scaling=1.000000
\r
141 wavecode_1_smoothing=0.500000
\r
142 wavecode_1_r=1.000000
\r
143 wavecode_1_g=1.000000
\r
144 wavecode_1_b=1.000000
\r
145 wavecode_1_a=1.000000
\r
146 wavecode_2_enabled=0
\r
147 wavecode_2_samples=512
\r
149 wavecode_2_bSpectrum=0
\r
150 wavecode_2_bUseDots=0
\r
151 wavecode_2_bDrawThick=0
\r
152 wavecode_2_bAdditive=0
\r
153 wavecode_2_scaling=1.000000
\r
154 wavecode_2_smoothing=0.500000
\r
155 wavecode_2_r=1.000000
\r
156 wavecode_2_g=1.000000
\r
157 wavecode_2_b=1.000000
\r
158 wavecode_2_a=1.000000
\r
159 wavecode_3_enabled=0
\r
160 wavecode_3_samples=512
\r
162 wavecode_3_bSpectrum=0
\r
163 wavecode_3_bUseDots=0
\r
164 wavecode_3_bDrawThick=0
\r
165 wavecode_3_bAdditive=0
\r
166 wavecode_3_scaling=1.000000
\r
167 wavecode_3_smoothing=0.500000
\r
168 wavecode_3_r=1.000000
\r
169 wavecode_3_g=1.000000
\r
170 wavecode_3_b=1.000000
\r
171 wavecode_3_a=1.000000
\r
172 shapecode_0_enabled=0
\r
173 shapecode_0_sides=23
\r
174 shapecode_0_additive=1
\r
175 shapecode_0_thickOutline=0
\r
176 shapecode_0_textured=1
\r
177 shapecode_0_x=0.500000
\r
178 shapecode_0_y=0.700000
\r
179 shapecode_0_rad=0.154930
\r
180 shapecode_0_ang=0.000000
\r
181 shapecode_0_tex_ang=0.000000
\r
182 shapecode_0_tex_zoom=0.010000
\r
183 shapecode_0_r=1.000000
\r
184 shapecode_0_g=1.000000
\r
185 shapecode_0_b=1.000000
\r
186 shapecode_0_a=1.000000
\r
187 shapecode_0_r2=1.000000
\r
188 shapecode_0_g2=1.000000
\r
189 shapecode_0_b2=1.000000
\r
190 shapecode_0_a2=0.000000
\r
191 shapecode_0_border_r=1.000000
\r
192 shapecode_0_border_g=1.000000
\r
193 shapecode_0_border_b=1.000000
\r
194 shapecode_0_border_a=0.000000
\r
195 shape_0_per_frame1=y=bass_att*0.5+0.2;
\r
196 shape_0_per_frame2=x=cos(time*2)*0.5+0.5;
\r
197 shapecode_1_enabled=0
\r
198 shapecode_1_sides=4
\r
199 shapecode_1_additive=0
\r
200 shapecode_1_thickOutline=0
\r
201 shapecode_1_textured=1
\r
202 shapecode_1_x=0.500000
\r
203 shapecode_1_y=0.500000
\r
204 shapecode_1_rad=1.801999
\r
205 shapecode_1_ang=0.000000
\r
206 shapecode_1_tex_ang=3.141593
\r
207 shapecode_1_tex_zoom=0.572684
\r
208 shapecode_1_r=1.000000
\r
209 shapecode_1_g=1.000000
\r
210 shapecode_1_b=1.000000
\r
211 shapecode_1_a=1.000000
\r
212 shapecode_1_r2=1.000000
\r
213 shapecode_1_g2=1.000000
\r
214 shapecode_1_b2=1.000000
\r
215 shapecode_1_a2=1.000000
\r
216 shapecode_1_border_r=1.000000
\r
217 shapecode_1_border_g=1.000000
\r
218 shapecode_1_border_b=1.000000
\r
219 shapecode_1_border_a=0.000000
\r
220 shape_1_per_frame1=//ang = ang + (bass*.2) + (time*.4);
\r
221 shape_1_per_frame2=//rad=1.781+(bass*0.025);
\r
222 shape_1_per_frame3=ang=above(0.5,treb_att)*.063;
\r
223 shapecode_2_enabled=0
\r
224 shapecode_2_sides=100
\r
225 shapecode_2_additive=1
\r
226 shapecode_2_thickOutline=0
\r
227 shapecode_2_textured=1
\r
228 shapecode_2_x=0.900000
\r
229 shapecode_2_y=0.500000
\r
230 shapecode_2_rad=0.100000
\r
231 shapecode_2_ang=0.000000
\r
232 shapecode_2_tex_ang=0.000000
\r
233 shapecode_2_tex_zoom=0.010000
\r
234 shapecode_2_r=1.000000
\r
235 shapecode_2_g=1.000000
\r
236 shapecode_2_b=1.000000
\r
237 shapecode_2_a=1.000000
\r
238 shapecode_2_r2=1.000000
\r
239 shapecode_2_g2=1.000000
\r
240 shapecode_2_b2=1.000000
\r
241 shapecode_2_a2=0.000000
\r
242 shapecode_2_border_r=1.000000
\r
243 shapecode_2_border_g=1.000000
\r
244 shapecode_2_border_b=1.000000
\r
245 shapecode_2_border_a=0.100000
\r
246 shape_2_per_frame1=x = sin(time*5) * .4 + .5;
\r
247 shape_2_per_frame2=y=treb_att*0.5;
\r
248 shape_2_per_frame3=
\r
249 shape_2_per_frame4=pow( (bass*.15),2);
\r
250 shapecode_3_enabled=0
\r
251 shapecode_3_sides=100
\r
252 shapecode_3_additive=0
\r
253 shapecode_3_thickOutline=0
\r
254 shapecode_3_textured=1
\r
255 shapecode_3_x=0.500000
\r
256 shapecode_3_y=0.500000
\r
257 shapecode_3_rad=0.033004
\r
258 shapecode_3_ang=0.000000
\r
259 shapecode_3_tex_ang=0.000000
\r
260 shapecode_3_tex_zoom=0.010000
\r
261 shapecode_3_r=1.000000
\r
262 shapecode_3_g=1.000000
\r
263 shapecode_3_b=1.000000
\r
264 shapecode_3_a=1.000000
\r
265 shapecode_3_r2=1.000000
\r
266 shapecode_3_g2=1.000000
\r
267 shapecode_3_b2=1.000000
\r
268 shapecode_3_a2=0.000000
\r
269 shapecode_3_border_r=1.000000
\r
270 shapecode_3_border_g=1.000000
\r
271 shapecode_3_border_b=1.000000
\r
272 shapecode_3_border_a=0.000000
\r
273 shape_3_per_frame1=x=.5+(bass*0.07);
\r
274 per_frame_1=wave_a = 0;
\r
278 per_frame_5=//Thanks to Zylot for rainbow generator
\r
279 per_frame_6=counter1 = if(equal(counter2,1),if(equal(counter1,1),0,counter1+.2),1);
\r
280 per_frame_7=counter2 = if(equal(counter1,1),if(equal(counter2,1),0,counter2+.2),1);
\r
281 per_frame_8=cdelay1 = if(equal(cdelay2,1),1,if(equal(colorcounter%2,1),if(equal(counter1,1),2 ,0), if(equal(counter2,1),2,0)));
\r
282 per_frame_9=cdelay2 = if(equal(cdelay1,2),1,0);
\r
283 per_frame_10=colorcounter = if(above(colorcounter,7),0,if(equal(cdelay1,1),colorcounter+1,colorcounter));
\r
284 per_frame_11=ib_r = .5*if(equal(colorcounter,1),1, if(equal(colorcounter,2),1, if(equal(colorcounter,3),1, if(equal(colorcounter,4),sin(counter2+2.1), if(equal(colorcounter,5),0, if(equal(colorcounter,6),0,sin(counter1)))))));
\r
285 per_frame_12=ib_g = .5*if(equal(colorcounter,1),0, if(equal(colorcounter,2),sin(counter2*.5), if(equal(colorcounter,3),sin((counter1+1.75)*.4), if(equal(colorcounter,4),1, if(equal(colorcounter,5),1, if(equal(colorcounter,6),sin(counter2+2),0))))));
\r
286 per_frame_13=ib_b = if(equal(colorcounter,1),sin(counter1+2.1), if(equal(colorcounter,2),0, if(equal(colorcounter,3),0, if(equal(colorcounter,4),0, if(equal(colorcounter,5),sin(counter1), if(equal(colorcounter,6),1,1))))));
\r
288 per_frame_15=ib_r=tan(time*1);
\r
289 per_frame_16=ib_r=min(ib_r,1);
\r
290 per_frame_17=ib_r=max(ib_r,0);
\r
291 per_frame_18=ib_g=tan(time*1+2.1);
\r
292 per_frame_19=ib_g=min(ib_g,1);
\r
293 per_frame_20=ib_g=max(ib_g,0);
\r
294 per_frame_21=ib_b=tan(time*1+4.2);
\r
295 per_frame_22=ib_b=min(ib_b,1);
\r
296 per_frame_23=ib_b=max(ib_b,0);
\r
298 per_frame_25=ob_r=ib_r-0.5;
\r
299 per_frame_26=ob_g=ib_g-0.5;
\r
300 per_frame_27=ob_b=ib_b-0.5;
\r
301 per_frame_28=q1=ib_r;
\r
302 per_frame_29=q2=ib_g;
\r
303 per_frame_30=q3=ib_b;
\r
307 per_frame_34=decay = 0.9999;
\r
310 per_frame_37=//echo_orient=((bass_att+mid_att+treb_att)/3)*3;
\r
311 per_frame_38=//solarize=above(0.5,bass);
\r
312 per_frame_39=//darken=above(0.4,treb);
\r
314 per_frame_41=musictime=musictime+(mid*mid*mid)*0.02;
\r
316 per_frame_43=xpos=sin(musictime*0.6)*0.6;
\r
317 per_frame_44=ypos=sin(musictime*0.4)*0.6;
\r
318 per_frame_45=q4=xpos;
\r
319 per_frame_46=q5=ypos;
\r
321 per_frame_48=zoom=.98 + min(bass,1)*0.04
\r
323 per_pixel_1=//flip= (-2 * above(sin(time),-0.9) )+1;
\r
324 per_pixel_2=//var=(bass+mid+treb)/3;
\r
325 per_pixel_3=//rot=((ang&rad/rad)/(var*20))/10;
\r
326 per_pixel_4=//sx=.99-(var*0.01);
\r
327 per_pixel_5=//cx=var*0.1*(ang/12);
\r
328 per_pixel_6=//sy=sx;
\r
330 per_pixel_8=//zoom=-1;
\r
331 per_pixel_9=sx=-1+(bass*0.2);
\r
332 per_pixel_10=sy=-1-(treb*0.2);
\r
334 per_pixel_12=cx=0.5+q4;
\r
335 per_pixel_13=cy=0.5-q5;
\r
336 per_pixel_14=rd=sqrt( sqr( (x-0.5-q4)*2) + sqr( (y-0.5+q5)*1.5 ) );
\r
337 per_pixel_15=//zm=(1.1-(rd/4));
\r
338 per_pixel_16=zm=.98;
\r
340 per_pixel_18=ag=atan( (y-0.5+q5)/(x-0.5-q4) );
\r
341 per_pixel_19=star=sin(ag*6+time)*((2-rd)-ag)/5;
\r
342 per_pixel_20=zm=zm+star/20;
\r
343 per_pixel_21=sx=zm;
\r
344 per_pixel_22=sy=zm;
\r
345 per_pixel_23=//rot=above(rd,0.7)*(rd-0.7)*sin(time*0.3)
\r